
ABOUT
I'm a 3D Prop | Environment Asset Artist who loves to make Games.
Exploring new concepts of 3D art and learning them excites me and challenges me to my extents. I've been learning 3d art and modeling for a span of 4 years now. I know the following softwares, I use them to build and present my assets on my portfolio.
• Maya / 3ds Max / Blender
• Substance Painter / Quixel Mixer
• Zbrush
• Unreal Engine / Unity
• Marvelous Designer
• Marmoset Toolbag
I have Two Released Games in my bag, always planning on adding more. One is a First Person Horror and the other one being a 2d Platformer. As much as I love doing 3d art, I love making games on my free time too. Making games are a big process than building a single asset, and I believe that the learning curve is much bigger here. Yes, I build my own assets that I use in my game, that helps me to understand more about how Game Ready Assets work and function.
SKILLS








3D Modelling 3D Texturing 3D Visualization 3D Environments
Sculpting Map Baking UV unwrap Asset Creation
Editing Cinematography Cinematics Visual Effects


PORTFOLIO
3D WORKS
CLICK ON IMAGE TO VIEW MORE
DIGITAL ARTS

PHRIKE
A short cinematic sequence of my Horror Game
Cinematics rendered inside Unreal Engine 4
Put together in Premiere Pro
All Assets in this scene are made by me.

GAMES AND CINEMATICS

LIFE

A short cinematic sequence of Life.
Cinematics rendered inside Unreal Engine 4
Put together in Premiere Pro

DOWNTOWN
A short cinematic sequence of the Downtown scene.
Cinematics rendered in Unreal Engine 4.
Put together in Premiere Pro.
